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Title: Musical instrument enchantments
Description: Rise of the bards


Master Ace - April 10, 2005 09:49 PM (GMT)
I started working miscellaeous echantments and musical instruments ended up being about half of the enchantments. So I decided to present it seperately. Some of the mind-effecting ones seem a bit too powerful or at least pushing the limits, but over all I fell happy with my work. ^_^




To purchase these powers, you must first have a base Musical instrument, such as Faerie Pipes or a Lute. You must state which instrument you own is getting the upgrade when you purchase it. You may have up to two enchantments per instrument. No two enchantments abilities can be used at the same time unless otherwise stated. Player must choose which ability before he begins to play.
All Instrument enchantments require the novice level skill perform to be used, except Animated, though some may require a higher level. The skill level also augments the enchantment effects such that a master gets better use than a novice.


Animated
Perform Level: None
Upon a verbal command the instrument may begin playing on it’s own as if a person of your talent were playing it. This enchantment can’t be used to activate other musical instrument enchantments.
Price for Enchantment: 100

Interruption
Perform Level: Novice
While the instrument is played, no spell requiring a verbal component (a spell cast without silent spell) can be cast within a 30-foot radius of it, unless caster is adept at concentration. Each addtional Perfomance level adds 5 feet and requires a higher level of concentration to defeat it.
Price for Enchantment: 100

Silence
Perform Level:Adept
This enchantment can only be purchased if instrument is enchanted with interrupting. When the instrument is played no sound at all can be heard at all within 40 feet, even the instrument itself. This prevents spells from being cast without the feat Silent spell and also effects feats and abilities dependant or partially dependant upon sound, such as alertness, blind fighting, echolocation, and any musical instrument enchantments. Each additional Performance Level adds 10 feet.
Price for Enchantment: 200

Annoyance
Perform Level: Novice
This enchantment can only be purchased if instrument is enchanted with interruption. When this instrument is played the effect is the same as interruption except that it is difficult for anyone besides the player within 40 feet of the player to concentrate on anything, this includes attacking and defending.
Price for Enchantment: 200

Counter Song
Perfom Level: Adept
This enchantment can only be purchased if instrument is enchanted with interruption. When played properly all other Musical instrument abilities are cancelled, except Animated, Counter Song, and Silence. This effect only works whe the Perform level of the player is above or higher than the skill of the effect to be countered. Enchanting meldoies of other sorts are also counterd by those of the Master Level.
Price for Enchantment: 100

Charming
Perform Level: Expert
When played, it enables the performer to work one suggestion into the music for each 10 minutes of playing. The suggestion compels those who fail to resist it to follow stated course of action. A suggestion that obviously will bring harm to the subject(s) or is against their moral code is automatically rejected. If the suggestion fails, those who resisted the suggestion cannot be affected by any further performances from the harpist for 24 hours.
Price for Enchantment: 150

Blasting
Horn only
Perform Level: Apprentice
The instrument can be sounded as a normal horn, but if the command word is spoken and the instrument is then played, it emits a forceful sonic wave that harms creatures and objects within a 40-foot cone. Creatures also are deafened for several minutes depending on how close they were. and causes them to be deafened for 5 to 10 minutes. Crystalline objects (Ice, Glass) and creatures take extra damage from the powerful sound burst. Each additional performacne level makes the target to be deaf for an extra minute and extends the cone by 5 feet.
Price for Enchantment: 200

Goodness
Perform Level: Novice
When played the instrument generates the same effect as Bless, but for a 30 foot radius. It only affects allies that are good in alignment and can only be used by someone good. Goddness is countered by and counters Wickedness when both players have the same perform level, but suppresses Wickedness effects when the player of Goodness has a higher level.
Price for Enchantment: 100

Wickedness
Perform Level: Novice
When played the instrument generates the same effect as Unholy aura, but for a 30 foot radius. It only affects allies that are evil in alignment and can only be used by someone evil. Wickedness is countered by and counters Goodness when both players have the same perform level, but suppresses Goodness effects when the player of Wickedness has a higher level.
Price for Enchantment: 100

Chaos
Perform Level: Novice
When played the instrument generates the same effect as Unholy aura/Bless, but for a 30 foot radius and counters only the effects of the Law enchantment rather than the effects of either Bless or Unholy Aura. It only affects allies that are Chaotic in alignment and can only be used by someone Chaotic. Chaos is countered by and counters Law when both players have the same perform level, but suppresses Law effects when the player of Chaos has a higher level.
Price for Enchantment: 100

Law
Perform Level: Novice
When played the instrument generates the same effect as Bless, but for a 30 foot radius and counters only the effects of the Chaos enchantment rather than the effects of either Bless or Unholy Aura. It only affects allies that are Lawful in alignment and can only be used by someone Lawful. Law is countered by and counters Chaos when both players have the same perform level, but suppresses Chaos effects when the player of Law has a higher level.
Price for Enchantment: 100

Glory
Perform Level: Adept
This enchantment can only be purchased if instrument is enchanted with Goodness. When played in addition to the effects of goodness, any enemies that are neither good nor evil within a 30 foot radius may become unable to take malicious actions, and any evil beings may be stunned as long as instrument is played. Any evil being attempting to play it is burned with a holy fire. Glory is countered by and counters Bane when both players have the same perform level, but suppresses Bane effects when the player of Glory has a higher level. Glory suprresses the effects of unholy aura and wickedness.
Price for Enchantment: 200

Bane
Perfrom Level: Adept
This enchantment can only be purchased if instrument is enchanted with Wickedness. When played in addition to the effects of Wickedness, any enemies that are neither good nor evil within a 30 foot radius can become unable to take harmful action, and any good beings may be muted and blinded as long as instrument is played. Any good being attempting to play the instrument is burned with an unholy fire. Bane is countered by and counters Glory when both players have the same perform level, but suppresses Glory effects when the player of Bane has a higher level. Bane suprresses the effects of Blessed aura and goodness.
Price for Enchantment: 200

Order
Perform Level: Adept
This enchantment can only be purchased if instrument is enchanted with Law. When played in addition to the effects of Law, any enemies that are neither lawful nor chaotic within range can become unable to take harmful action, and any chaotic beings may be paralyzed as long as instrument is played. Any chaotic being attempting to play the instrument is chilled and can be frozen for a short duration. Order is countered by and counters Havoc when both players have the same perform level, but suppresses Havoc effects when the player of Order has a higher level. Order suprresses the effects of Chaos.
Price for Enchantment: 200

Havoc
Perform Level: Adept
This enchantment can only be purchased if instrument is enchanted with Chaos. When played in addition to the effects of Chaos, any enemies that are neither lawful nor chaotic within range can become unable to take harmful action, and any lawful beings may be confused (unable to make logical action) as long as instrument is played. Any Lawful being attempting to play the instrument is shocked and can be stunned for a short duration. Havoc is countered by and counters Order when both players have the same perform level, but suppresses Order effects when the player of Havoc has a higher level. Havoc suprresses the effects of Law.
Price for Enchantment: 200

Fortifying
Perform Level: Apprentice
When played by a competent player this instrument negates any attacks made against all inanimate construction (walls, roof, floor, and so on) within 300 feet. This includes the effects of Spells, and an attack from a ram or similar siege weapon. The instrument can be used in this way once per day, with the protection lasting as long as the instrument is played.
Price for Enchantment: 150

Haunting
Perform Level: Novice
When played by a person, the instrument creates an eerie, spellbinding tune. Those within 30 feet who hear the tune become frightened for as long as long as the instrument is played or until the ability is resisted. The instrument can be sounded twice a day for this ability.
Price for Enchantment: 100

Mending
Perform Level: Novice
This enchantment can only be purchased if instrument is enchanted with Goodness. When played healing spells become more effective and inanimate objects within 20 feet begin to mend back together slowly. (A torn shirt would begin to be fixed as if someone were sewing it back.
Price for Enchantment: 100

Mourning
Perform Level: Novice
This enchantment can only be purchased if instrument is enchanted with Wickedness. When played any undead within 30 feet can become under your telepathic control. Intelligent undead are more resistant to the effect. If some of other force attempts to take control of the undead, then the player loses control of the undead. This ablity can only be used twice per day.
Price for Enchantment: 200

Pain
Perform Level: Novice
When played, instrument creates a wondrous melody. All within 30 feet become fascinated by the sound if they fail to resist it. (This is a mind-affecting sonic compulsion.) As soon as the playing stops, all those affected are stricken by intense pain at even the slightest noise. Unless a character is in a totally silent area, the character has a difficulty concentrating on anything due to the pain. The effect of an instrument enchanted with blasting is twice as harmful to those affected by the hypersensitivity. This hypersensitivity ends 10 minutes after the instrument stopped playing.
Price for Enchantment: 200

Calling
Perform Level: Apprentice
When played competently this instrument can attract a certain type of creature. The type of creature is chosen when enchantment is bought and cannot be changed afterward. Creatures of that type within 400 feet quickly begin rushing to the player of the instrument. Their speed is limited to the creatures’ capability. If the creature type chosen contains intelligent creatures, the instruments ability is more often resisted. The instrument must continue to be played until the creatures appear. When effective, they either obey the player of the instrument’s telepathic commands so long as he continues to play, or resist the instrument’s mind-effecting ability and they turn on the player of the instrument or flee. If for any reason the player of the instrument ceases playing, the instrument’s effect is ended and the creatures leave immediately.
Price for Enchantment: 100

Sounding
Perform Level: Journeyman
When played by a character who has the Perform skill, this instrument creates a variety of sounds. The instrument allows the player to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. The player chooses what type of sound is created when starting playing it and cannot thereafter change the sound’s basic character until he stops and starts again. The player can produce as much noise as twenty normal humans. Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise the instrument produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire tiger is equal to the noise from twenty humans.
Price for Enchantment: 150

Lothlómendil - February 28, 2006 01:07 AM (GMT)
Okay, I went through and did some minor edits, mostly just removing typos and specifying some ranges. It all looks good, though I think chaos / law and order / havoc will be left out. Also, I have a problem with Counter Song. What happens if you use Counter Song against Counter Song? :wacko: I think maybe that one should go, or be modified. :) Other than that, once I get a reply from you it should be ready to add to the shops. :)

Master Ace - February 28, 2006 01:18 AM (GMT)
Aw... but there are Chaotic/lawful people out there. Most bards aren't lawful, but most bards are Chaotic nuetral. Those are meant to balance it out so that everything isn't the same old good vs. evil thing. Also Counter song can be added to the exception list for counter song thus removing it's confusion that I din't catch when I made it.

Lothlómendil - February 28, 2006 02:01 AM (GMT)
QUOTE (Master Ace @ Feb 27 2006, 08:18 PM)
Aw... but there are Chaotic/lawful people out there. Most bards aren't lawful, but most bards are Chaotic nuetral. Those are meant to balance it out so that everything isn't the same old good vs. evil thing.

Trouble with that is, the overwhelming majority of people only base their characters off of good / evil. And I think they conflict, because you can have chaotic good and lawful evil people. Lawful evil wouldn't be using bless, and chaotic good wouldn't be using unholy aura.

Master Ace - February 28, 2006 02:16 AM (GMT)
Bless and Unholy Aura have the same effect ;) . The enchantment doesn't cast the spell but rather simulates the effect...................................................................
O.o -.- *sees problem now* I'll go fix that. Kind of forget that Unholy aura countered Bless. ....

Edit: Fixed!

radius and counters only the effects of the Law enchantment rather than the effects of either Bless or Unholy Aura.

Alis Sprick - August 21, 2008 04:49 AM (GMT)
I would like some reconsideration for the Musical Instrument Enchantments.
A lot of the stuff on here looks good from what I see, and my character can really benefit from this as he is a Dark Bard and all. Anyways, I think it would be pretty cool to have these in the shops.

Lothlómendil - August 21, 2008 06:16 AM (GMT)
Yeah, blah. This was one of the things we actually did implement but in the great server crash of '07 we lost the content of the revised topic. Dunno if we ever recovered that stuff. [/two cents] ^_^

Alis Sprick - August 21, 2008 06:53 AM (GMT)
So...what happened?
Is this stuff still usable? :huh:
And what was said in the revised topic?
It would be nice to have these things in the shops.




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