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| There are, among those that seek to protect, those who rise above the rest, becoming the epitome of the defender, always able to tell when someone is in danger, where ever they may be. They have perfected the art of protecting someone, and preventing any harm from coming to them. They are known as the Defenders of Innocence. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COST: Level 1: 200 Gold Level 2: 225 Gold Level 3: 250 Gold Level 4: 275 Gold Level 5: 300 Gold Level 6: 350 Gold ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ REQUIREMENTS: Weapon based skill - Adept Intimidate - Novice ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BENEFITS: LEVEL ONE: The defender has gotten so skilled at fighting to defend someone, that they can be closer to that person and still fight effectively. (Bonus Feat: Bodyguard) Quailing Stare: By merely glaring at any single target, and using their intimidate, the Defender can cause that person to merely quake in fear of the Defender. LEVEL TWO Defensive Tactics: At second level, the Defender can use tactical knowledge to exploit any weakness attackers might have, using those weaknesses to defend those who need it. Threat Sensitive: The Defender at this point can sense when someone is in danger, but the range is rather limited, to within the same city or region. LEVEL THREE: Revert: The best defense is a good offense The Defender has learned how to use a combination of defensive and offensive measures to better defend those who need it, and are capable of more complex actions. (Required skills +1 Level, or new Weapon based Skill) LEVEL FOUR: Leap of Defense: The Defender can now INSTANTLY travel any distance within the range of their Threat Sense, as long as such movement places them within reach to defend someone. Threat Sense range expands to cover half of Imythess, depending on location of Defender. LEVEL FIVE: Weapon Empowerment: Blessed by the forces of protection and defense, the Defender's weapon (your choice) gains ONE enchantment, up to 300 Gold in price, or a spell that is placed on a weapon up to 200 Gold, free of charge. LEVEL SIX: Threat Sense range now covers all of Imythess. DEFENSIVE EMPOWERMENT: Any spells that help others are now more powerful. (spells such as Shield Other, Aid, Heal, etc.) |
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| There are, among those that seek to protect, those who rise above the rest, becoming the epitome of the defender, always able to tell when someone is in danger, where ever they may be. They have perfected the art of protecting someone, and preventing any harm from coming to them. They are known as the Defenders of Innocence. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COST: Level 1: 200 Gold Level 2: 225 Gold Level 3: 250 Gold Level 4: 275 Gold Level 5: 300 Gold Level 6: 350 Gold ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ REQUIREMENTS: Weapon based skill - Adept Intimidate - Novice ALIGNMENT: Must be EITHER Lawful, Good, or both. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BENEFITS: LEVEL ONE: The defender has gotten so skilled at fighting to defend someone, that they can be closer to that person and still fight effectively. (Bonus Feat: Bodyguard) Defensive Tactics: At second level, the Defender can use tactical knowledge to exploit any weakness attackers might have, using those weaknesses to defend those who need it. LEVEL TWO Revert: The best defense is a good offense The Defender has learned how to use a combination of defensive and offensive measures to better defend those who need it, and are capable of more complex actions. (Required skills +1 Level, or new Weapon based Skill) Threat Sensitive: The Defender at this point can sense when someone is in danger, but the range is rather limited, to within 50 miles Shield of Loyalty: The Defender, and those they choose to defend, are now under an effect much like that of a Shield Other spell. Any injury that is inflicted on the charge/defendee/whatever the shell you wanna call them is instead deflected, landing instead on the Defender. LEVEL THREE: Quailing Stare: By merely glaring at any single target, and using their intimidate, the Defender can cause that person to merely quake in fear of the Defender. Armor Accustomization: The Defender, by this point, is so skilled at turning blows aside, their armor effectively functions as the next best armor there is. This is due to the Defender knowing where his armor's weak points are, and knowing how to protect them. LEVEL FOUR: Leap of Defense: The Defender can now INSTANTLY travel any distance within the range of their Threat Sense, as long as such movement places them within reach to defend someone. Threat Sense range expands to 100 miles beyond that of normal senses LEVEL FIVE: Weapon Empowerment: Blessed by the forces of protection and defense, the Defender's weapon (your choice) gains ONE enchantment, up to 300 Gold in price, or a spell that is placed on a weapon up to 200 Gold, free of charge. LEVEL SIX: Threat Sense range now extends two hundred miles beyond the reach of normal senses. DEFENSIVE EMPOWERMENT: Any spells that help others are now more powerful. (spells such as Shield Other, Aid, Heal, etc.) |
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| their armor effectively functions as the next best armor there is |
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| There are, among those that seek to protect, those who rise above the rest, becoming the epitome of the defender, always able to tell when someone is in danger, where ever they may be. They have perfected the art of protecting someone, and preventing any harm from coming to them. They are known as the Defenders of Innocence. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COST: Level 1: 200 Gold Level 2: 225 Gold Level 3: 250 Gold Level 4: 275 Gold Level 5: 300 Gold Level 6: 350 Gold ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ REQUIREMENTS: Weapon based skill - Adept Intimidate - Novice ALIGNMENT: Must be EITHER Lawful, Good, or both. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BENEFITS: LEVEL ONE: The defender has gotten so skilled at fighting to defend someone, that they can be closer to that person and still fight effectively. (Bonus Feat: Bodyguard) Defensive Tactics: At second level, the Defender can use tactical knowledge to exploit any weakness attackers might have, using those weaknesses to defend those who need it. LEVEL TWO Revert: The best defense is a good offense The Defender has learned how to use a combination of defensive and offensive measures to better defend those who need it, and are capable of more complex actions. (Required skills +1 Level, or new Weapon based Skill) Threat Sensitive: The Defender at this point can sense when someone is in danger, but the range is rather limited, to within 50 miles Shield of Loyalty: The Defender, and those they choose to defend, are now under an effect much like that of a Shield Other spell. Any injury that is inflicted on the charge/defendee/whatever the shell you wanna call them is instead deflected, landing instead on the Defender. LEVEL THREE: Quailing Stare: By merely glaring at any single target, and using their intimidate, the Defender can cause that person to merely quake in fear of the Defender. Armor Accustomization: The Defender, by this point, is so skilled at turning blows aside, their armor effectively functions as the next most expensive. This is due to the Defender knowing where his armor's weak points are, and knowing how to protect them. LEVEL FOUR: Leap of Defense: The Defender can now INSTANTLY travel any distance within the range of their Threat Sense, as long as such movement places them within reach to defend someone. Threat Sense range expands to 100 miles beyond that of normal senses LEVEL FIVE: Weapon Empowerment: Blessed by the forces of protection and defense, the Defender's weapon (your choice) gains ONE enchantment, up to 300 Gold in price, or a spell that is placed on a weapon up to 200 Gold, free of charge. LEVEL SIX: Threat Sense range now extends two hundred miles beyond the reach of normal senses. DEFENSIVE EMPOWERMENT: Any spells that help others are now more powerful. (spells such as Shield Other, Aid, Heal, etc.) |