| QUOTE (Aether Draka @ Apr 29 2008, 03:15 PM) |
| Three or four things, I'm not sure how closely two are related. First, why do you have to be good? Vampire Hunter D wasn't good. I think you should just have to be not evil. Second, the weapons... why those and not others? Just curious. Third, why Knowledge: Wilderness? I really don't get this or the advancement of it. Could you please explain? (and some times its bold and other times its not) Also, what if you already have ranks in Knowledge: Wilderness before you start? Do you get an advancement at first level or do you have to wait until later? The way I read it, you just advance right off, right? (sorry for the spelling, I don't have spell check...) |
| QUOTE (Rothardan @ Apr 29 2008, 10:49 AM) |
| This PrC is geared towards those who want to harm the undead for good. If they weren't good then they would be harmed by their own weapons. |
| QUOTE (Yulth @ Apr 29 2008, 05:31 PM) |
| Hm, I suppose I have one major reaction to the class: nothing is happening. Basically, the class grants a specialized knowledge skill that, in itself, lacks definition. You get to understand undead a little more. This is all well and good, but at best, it would allow you to avoid fleeing a fight and actually know how you are supposed to get rid of one beast or another. This feels fairly minor. You gain one weapon and it becomes upgrade with time. I have no problem with this, but not only does the weapon fail to gain anything related to undead killing, it also takes four levels to coat it in silver. Therefore, I have found that neither the skill or the weapon must be the focus of this class. The class then gains random trinkets that pretty much only harm lesser undead. They have a Ghostbusters trap, a Holy Hand Grenade (count to three), Holy Water, and a Cross. These are pretty much the standard items given to the undead hunter's lackey/librarian. Most of these items have pretty much no effect on higher undead, or more appropriately intelligent undead, like liches and ancient vampires. The turning ability can turn a greater undead only once at level five. Apparently, this undead hunter simply has not done his research on undead beyond the various bits sold at the shadier end of town/local church. If you have dedicated yourself to fighting undead, you will be going after the more powerful versions. Small skeleton/zombie outbreaks are the realm of the fighter. They would have these types skills in addition to a myriad of weapons. The class will have to be very expensive to justify all of these different items, but none of them really provide any real benefit that could not just be accumulated through existing spells and equipment (and likely for less gold). I see a lot of potential in this class, but I think it needs to be focused. It is a PrC, it is allowed to be powerful in the end. Get some ideas going that truly make the character a powerful force against undead, not just someone who knows how to sprinkle holy water and scream boo. |
| QUOTE (Master Ace @ Apr 30 2008, 03:18 PM) |
| Actually if you want an undead slayer class, I suggest you make instead a general slayer class where the user pick what he hunts/slays. It would be the second PrC that could be taken over again, the first being the charger. That makes the class easily tailored to any slaying/hunting needs whether it be elves, dragons, or undead. Besides as I hinted to the pure soul is going to be the most accurate counter to the Nerco lord, because the Pure soul will be based off of healing and protective energy, while the Necro lord is based off negative energy and necromancy. Don't make another infused class unless it is elemental infused. Elemental infused would pretty much be the only thing that could stand between Demonic and Celestial infused. Aside from that have fun and let the creative juices flow. |