View Full Version: Prc Suggestion: Undead Hunter

Imythess > Suggestions > Prc Suggestion: Undead Hunter


Title: Prc Suggestion: Undead Hunter


Rothardan - April 29, 2008 12:09 PM (GMT)
This is PrC for all those who want to fight undead head on. It is specially built so that you get special weapons and skills unavailable in the shops (with the exception of three weapons). You will also find this is more suited to the fighting classes of Imythess.

So in homage to the amazing undead hunters such as Vampire Hunter D and that bloke from that movie... here is:



The Undead hunter


This holy avenger has honed his abilities towards the destruction of the undead and other un-natural creatures. He is immune to many of the more devastating attacks, in addition to gaining access to some unique weapons that will prove useful to their crusade against all things undead.

Requirements:
Feats:
Strong Soul

Skills:
Blade OR Blunt (Journeyman)

Can not be of any evil alignment

Must not have any levels in the Demonic Infused PrC.




Level One

Your lessons begin immediately. You are taught how to keep your calm in under the worst situations as well as how to confront your fears.
Gain the Discipline Feat

You are also taught the most basic knowledge of the undead, such as their habitats and weaknesses.
Gain one level in the specialist skill; Knowledge: Undead

To help in the fight against vampires, you are given a set of wooden stakes from the Melee weapons shop. You are also allowed one of the following weapons to help you defend yourself from the horrors of the undead.
  • Whip
  • Scimitar
  • Two Handed Blade
Gain special ability: Turn Minor Undead
You are able to cause the following creatures to turn around in fear and flee.
  • Zombies
  • Skeletons
  • Ghosts
  • Ghouls
This ability can be used once per topic, and lasts for a short while.



Level Two

Your teachings into the world of the evil creatures continues. You are taught about their preferred enviroment, the differences between a vampire bat and normal bat and the weaknesses of each creature.

Increase your level in Knowledge: Undead by one level.

Gain special ability: Detect Undead
You are now able to detect undead creatures that are near you. Unlike the spell of the same name, this ability is always active and costs no mana.

Gain special feat: Immunity to contamination (Partial)
You are partially immune to the side-effects of being bitten by a werewolf, zombie or vampire. If you are contaminated, you will still feel the side-effects. However you will be able to keep your sanity for a little longer and fight off the infection for a while whilst you find a cure.



Level Three

Gain one level in Knowledge: Undead

Upgrade Weapon
You are given a weapon upgrade. You must replace your chosen weapon with:
  • Whip -> Chain whip
  • Scimitar -> Masterwork Scimitar
  • Two handed sword -> Masterwork Two Handed Sword
Gain special item: Holy Cross
A necklace that is worn to protect you from the vampires of the land. Any vampires who come near the holy symbol are repelled immediately and back away with horror. If the cross touches the skin of the vampire, it will burn their skin like fire.

Gain special item: Flask of Holy Water
This item as two uses. If it is thrown at the undead, it will burn them like acid. If it is drunk by any good alignment, then it will heal their wounds much like the 'greater heal' spell.



Level Four
Increase your skill in knowledge undead by one.

Galvanize weapon.
Your chosen weapon is covered in silver so as to be more effective against werewolves. A werewolf hit with a silver coated weapon suffers more damage than being hit with a normal weapon.

Gain special weapon: Holy Hand Grenade
A specialized weapon that, when thrown, explodes in a large ball of white fire. The fire incinerates the undead, but does not harm those who are good. Can only be used once per topic.

Gain 'Undead Hunter' tattoo
You are also branded with the mark of the Undead Hunter. Now everyone knows that you are the undeads worst enemy.



Level Five
Increase your level in Knowledge Undead by one.

Upgrade Weapon
Upgrade your weapon to the following.
  • Chain whip -> Flail
  • Masterwork Scimitar -> Drow Scimitar
  • Masterwork Two Handed Sword -> Greatsword
Gain special feat: Immunity to contamination (Full)
You are now fully immune from being transformed into a vampire/werewolf/zombie. Those who taste your blood will spit it out in disgust, and you will never have to worry about being transformed into a creature of the undead again.

Gain special item: The Urn of St. Jeremiah
A special urn blessed by the high priests of light, the urn can be used to suck in ghosts and ghouls. When the urn is opened, the wielder must cry:
"In the name of St. Jeremiah... seek your rest."
The urn will then suck in any spirit based enemies who wish to leave this world for good. Will not work on those who do not want to leave the corporeal world (IE: Playable characters).

Gain special ability: Turn Major Undead
Your turn undead powers now grow so they can turn any undead creature. This can only be used once per topic.





This is a rough draft. Input please.

Aether Draka - April 29, 2008 03:15 PM (GMT)
Three or four things, I'm not sure how closely two are related.

First, why do you have to be good? Vampire Hunter D wasn't good. I think you should just have to be not evil.

Second, the weapons... why those and not others? Just curious.

Third, why Knowledge: Wilderness? I really don't get this or the advancement of it. Could you please explain? (and some times its bold and other times its not)

Also, what if you already have ranks in Knowledge: Wilderness before you start? Do you get an advancement at first level or do you have to wait until later? The way I read it, you just advance right off, right?

(sorry for the spelling, I don't have spell check...)

Rothardan - April 29, 2008 03:24 PM (GMT)
QUOTE (Aether Draka @ Apr 29 2008, 03:15 PM)
Three or four things, I'm not sure how closely two are related.

First, why do you have to be good? Vampire Hunter D wasn't good. I think you should just have to be not evil.

Second, the weapons... why those and not others? Just curious.

Third, why Knowledge: Wilderness? I really don't get this or the advancement of it. Could you please explain? (and some times its bold and other times its not)

Also, what if you already have ranks in Knowledge: Wilderness before you start? Do you get an advancement at first level or do you have to wait until later? The way I read it, you just advance right off, right?

(sorry for the spelling, I don't have spell check...)

Answer 1: D (the main character from Vamprie hunter D) was good :unsure: The main reason you have to be good is that there are very few PrC's from what I can see that are just for good people. The notion of hunting the undead is one done by those who are good.

You don't have to be Lawful Good. You could be a total jerk and still be an undead hunter.

Answer 2: They were the only weapons that had three sensible 'upgrade options' that would be effective against the undead. Other weapons just had one upgrade and that was it.

Answer 3: I'll change that bit. Perhaps I'll make it a specialist feat.

Aether Draka - April 29, 2008 03:40 PM (GMT)
ok, but why good? Not all people who go after undead are good, they just aren't evil. If you are killing undead for some private reason instead of for the greater good, your character may not be good, but may still have a rather good in character reason for taking this. For example, revenge.

Most PrCs are not specifically good or evil because that, on average, only allows 1/3 of all available alignments. Which means fewer people would be interested. Not evil and not good PrCs allow 2/3 of them. The only real classes the need to be good/evil are the infused (celestial/demonic respectively). Thus me asking. There would have to be a very good reason for there only being good and not non-evil characters access to this class.

Rothardan - April 29, 2008 03:49 PM (GMT)
OK, I've changed it

Aether Draka - April 29, 2008 03:57 PM (GMT)
((read the not yet edited post first, but still should say this))
QUOTE (Rothardan @ Apr 29 2008, 10:49 AM)
This PrC is geared towards those who want to harm the undead for good. If they weren't good then they would be harmed by their own weapons.

so you are saying that a non-good character such as this one or such as Ornell or my Muna would all be harmed by the things this PrC is giving those who use it even though none of them are evil or undead in any way?

That I have a very big problem with. That is something that needs to be changed. An Undead Hunter should be geared to fight undead and not necessarily just evil undead. Not all undead are evil after all. The things should be geared to harm undead and not the living, no matter what their alignment.

Theron - April 29, 2008 05:22 PM (GMT)
I'll continue letting you and AD continue before I make comments on either one, but there is something I had a problem with that I'd like to mention now.

You give so much for each rank up that to make up for it, the ranks would/should be expensive. My suggestion would be to take off the additive of weaponry altogether and focus on the weapon skills instead. Maybe include later that they can get a weapon upgraded to masterwork, or any chosen weapon of their choice is galvanized.

To further the evening out of ranks vs cost, make more of them, spread some things out a bit. In my opinion, 2 bonuses per rank is good, 3 is alright, but 4 is overdoing it.

Yulth - April 29, 2008 05:31 PM (GMT)
Hm, I suppose I have one major reaction to the class: nothing is happening.

Basically, the class grants a specialized knowledge skill that, in itself, lacks definition. You get to understand undead a little more. This is all well and good, but at best, it would allow you to avoid fleeing a fight and actually know how you are supposed to get rid of one beast or another. This feels fairly minor.

You gain one weapon and it becomes upgrade with time. I have no problem with this, but not only does the weapon fail to gain anything related to undead killing, it also takes four levels to coat it in silver. Therefore, I have found that neither the skill or the weapon must be the focus of this class.

The class then gains random trinkets that pretty much only harm lesser undead. They have a Ghostbusters trap, a Holy Hand Grenade (count to three), Holy Water, and a Cross. These are pretty much the standard items given to the undead hunter's lackey/librarian. Most of these items have pretty much no effect on higher undead, or more appropriately intelligent undead, like liches and ancient vampires.

The turning ability can turn a greater undead only once at level five. Apparently, this undead hunter simply has not done his research on undead beyond the various bits sold at the shadier end of town/local church. If you have dedicated yourself to fighting undead, you will be going after the more powerful versions. Small skeleton/zombie outbreaks are the realm of the fighter. They would have these types skills in addition to a myriad of weapons.

The class will have to be very expensive to justify all of these different items, but none of them really provide any real benefit that could not just be accumulated through existing spells and equipment (and likely for less gold). I see a lot of potential in this class, but I think it needs to be focused. It is a PrC, it is allowed to be powerful in the end. Get some ideas going that truly make the character a powerful force against undead, not just someone who knows how to sprinkle holy water and scream boo.

Rothardan - April 29, 2008 06:27 PM (GMT)
QUOTE (Yulth @ Apr 29 2008, 05:31 PM)
Hm, I suppose I have one major reaction to the class: nothing is happening.

Basically, the class grants a specialized knowledge skill that, in itself, lacks definition. You get to understand undead a little more. This is all well and good, but at best, it would allow you to avoid fleeing a fight and actually know how you are supposed to get rid of one beast or another. This feels fairly minor.

You gain one weapon and it becomes upgrade with time. I have no problem with this, but not only does the weapon fail to gain anything related to undead killing, it also takes four levels to coat it in silver. Therefore, I have found that neither the skill or the weapon must be the focus of this class.

The class then gains random trinkets that pretty much only harm lesser undead. They have a Ghostbusters trap, a Holy Hand Grenade (count to three), Holy Water, and a Cross. These are pretty much the standard items given to the undead hunter's lackey/librarian. Most of these items have pretty much no effect on higher undead, or more appropriately intelligent undead, like liches and ancient vampires.

The turning ability can turn a greater undead only once at level five. Apparently, this undead hunter simply has not done his research on undead beyond the various bits sold at the shadier end of town/local church. If you have dedicated yourself to fighting undead, you will be going after the more powerful versions. Small skeleton/zombie outbreaks are the realm of the fighter. They would have these types skills in addition to a myriad of weapons.

The class will have to be very expensive to justify all of these different items, but none of them really provide any real benefit that could not just be accumulated through existing spells and equipment (and likely for less gold). I see a lot of potential in this class, but I think it needs to be focused. It is a PrC, it is allowed to be powerful in the end. Get some ideas going that truly make the character a powerful force against undead, not just someone who knows how to sprinkle holy water and scream boo.

OK, so how would I go about rectifying this.

Master Ace - April 30, 2008 02:17 AM (GMT)
I don't like the idea of an entire prc geared towards only beating up the undead. We apparently have more dragons than undead. In fact I can only think of Corderella, Markus if she bit him, and Lynth, of course Undead may become more popular when the Necrolord comes into play and challenges the demonic infused for attention.

Nevertheless, I was interested to see if there was anything that it would inspire me more towards my Slayer/hunter PrC which would allow the character to choose what they hunt. Some of this though might be usable in my Pure soul PrC which is meant to be a direct counter to the Nercolord PrC.

First off Demonology is completely different from nercomancy, though many people in the area of dark arts go for the whole bundle though this may be less common once the shops splits accordingly. There can be evil undead hunters. If an evil doers has a vendetta against the undead, he doesn't have to turn good or neutral to get what he wants and then turn evil again after he has mastered the PrC. They don't kill they undeed for anyone else, they kill them for their own satisfaction. Evil is also special when it comes to slayers. There is no good angel slayer, but you can have evil Demon slayers such, though the act of slaying a demon is most often seen as a good one.

Secondly the weapons gained don't exactly reflect the weapon skills used. Whip is marksmanship and also has nothing to do with undead slaying aside from it's use in castlevania. I would also prefer that you would use the weapons in my suggestion. They all are pretty much getting put in, the main discussion now is how the masterwork should be placed as AD doesn't like the way I have it set up. Additionaly going from Masterwork scimtar to Drow scimtar makes no sense at all for a class that focuses on slaying undead. The drow scimtar is a prestigious weapon among the underdark. I still don't see who these weapons help specificly against the undead.

Knowlege undead is unneeded. If you ant a knowledge skill, use knowledge religion for that. In fact you may want to add that to the requirements. The fact of the matter is it's simply redundant to add another skill that reall doesn't do much. Skills are rarely updated and pretty much only enough to gain prcs. Knowledge skills of course are rarely used sadly. And before you say why religion, answer why holy water and a a holy cross are used. ;)

Werewolves are not undead. Sure they seem to be in a lot of vampire hunter movies and every vampire hunting game, but they are not undead. That means an undead slayer class wouldn't protect from their bite, nor would it grant the undead slayer means of slivering all of his weapons.

Urn of whothehellcaresabout this guy is a worthless thing. All of your undead that want to leave the world normally do so instantaneously. It's unfinished buisness that keeps many ghosts and such as undead. I haven't heard of undead wanting to go.

Turn Undead is something for a holy preist, not someone actively seeking to slay the undead.

And all of the various items are better off suggested for the shops. Holy water has been in prizes multiple times and might as well be for sell. The holy cross would of course be an expection, but why do use the cross specifically against vampires. The cross is a symbol against vampires on earth because our it represents the loving Jesus and is a holy symbol capable of purging all evil, that's why it's legitmate to have vampire that doesn't cringe when people carry around crosses.

Tatto should probably be removed or moved to the first level. It just doesn't seem to add anything where it is cause any one can buy a magical tatto and say it does the same thing but also adds a nice effect where this tatto does jackdiddly nothing.

That should help you pool your thoughts together better.

Rothardan - April 30, 2008 05:49 AM (GMT)
Interesting comment Ace. Indeed, I didn't know we had a shortage of undead to be honest. I think I may wait to see if your Necro-Lord Prc comes before I make adjustments so this can be a 'counter-weight' to it.

Do you think though that perhaps we could have a sort of Dragon PrC much like the infused? Or would that be too close to the dragoon race?

Yulth - April 30, 2008 11:59 AM (GMT)
Run with a dragon PrC... Necro Lord's addition should be inspiration for this particular class.

Honestly, it does seem a bit odd that by saying you are a dragon, characters have claimed to have several purchaseable traits, including shapechange, dragon strength, flight, breath weapons, and a severe tolerance to weapons. All of this without any stigma for the fact that they are either 1) A dragon, feared by most, and suffering from a massive ego/hoarding problem 2) Half-dragon, basically lacking many traits that allow integration into society without the benefits of being flighted, huge, and scary.


Master Ace - April 30, 2008 03:18 PM (GMT)
Actually if you want an undead slayer class, I suggest you make instead a general slayer class where the user pick what he hunts/slays. It would be the second PrC that could be taken over again, the first being the charger. That makes the class easily tailored to any slaying/hunting needs whether it be elves, dragons, or undead.

Besides as I hinted to the pure soul is going to be the most accurate counter to the Nerco lord, because the Pure soul will be based off of healing and protective energy, while the Necro lord is based off negative energy and necromancy.

Don't make another infused class unless it is elemental infused. Elemental infused would pretty much be the only thing that could stand between Demonic and Celestial infused. Aside from that have fun and let the creative juices flow.

Oh And I also have a fix for that problem as well, racial feats along with a revamped flaw system. But, tha's all I can say for now.

Rothardan - April 30, 2008 03:19 PM (GMT)
QUOTE (Master Ace @ Apr 30 2008, 03:18 PM)
Actually if you want an undead slayer class, I suggest you make instead a general slayer class where the user pick what he hunts/slays. It would be the second PrC that could be taken over again, the first being the charger. That makes the class easily tailored to any slaying/hunting needs whether it be elves, dragons, or undead.

Besides as I hinted to the pure soul is going to be the most accurate counter to the Nerco lord, because the Pure soul will be based off of healing and protective energy, while the Necro lord is based off negative energy and necromancy.

Don't make another infused class unless it is elemental infused. Elemental infused would pretty much be the only thing that could stand between Demonic and Celestial infused. Aside from that have fun and let the creative juices flow.

So who thinks I can make an Elemental Infused class then? Because that's what I'm going to do

Master Ace - April 30, 2008 03:30 PM (GMT)
Have fun, If you want to use what I already started on you can search back to one of the earlier posts in the suggestion forum. I used to have pictures with it but they died. It will give you a goood outline though it was still far away enough from completion.




Hosted for free by InvisionFree